import flash.geom.Matrix; public function flipHorizontal ( dsp:DisplayObject ):void { var matrix:Matrix = dsp.transform.matrix; matrix.a = -1; matrix.tx = dsp.width + dsp.x; dsp.transform.matrix = matrix; } public function flipVertical ( dsp:DisplayObject ):void { var matrix:Matrix = dsp.transform.matrix; matrix.d = -1; matrix.ty = dsp.height + dsp.y; dsp.transform.matrix = matrix; }